
This hands-on workshop explores how analogue games – from card-based activities to board games – can support learning, reflection, and connection in higher education. Ideal for those curious about using or designing low-tech, playful approaches to teaching and research.
Analogue games – such as card games, board games, and role-play – can offer powerful ways to engage learners, prompt reflection, and foster connection in higher education. These games do not require screens or specialist equipment, and can be adapted to a wide range of contexts and disciplines. In this interactive session, you will try out examples of analogue games used in learning and teaching, reflect on their educational value, and explore the core principles of game design. Whether you want to introduce playful methods into your teaching, use games to support dialogue and empathy, or prototype your own activity, this session offers practical tools to get started. Open to all staff and students, this workshop does not require any prior experience with games or game design. It may be especially relevant to those interested in experiential learning, creative pedagogy, inclusive practice, or non-traditional assessment and research methods.
Please click on the facilitator’s name in the session info to view their bio.
Session Resources
- Session Slides
- Recording on YouTube (also embedded below)